> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kai-yan.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Location

> Give each act a readable place, entry rule, and scene image.

## What it controls

A location describes where the story happens. The same place can change across acts by using a separate configuration for each act.

The example location is **Tidebound Post Office**: a dark lobby in the first act and a doorway with rising water later.

<Frame caption="Chinese UI screenshot: location fields">
  <img src="https://mintcdn.com/xunmee/xz89jIGCcm9drMNN/images/creator/editor-location-fields.png?fit=max&auto=format&n=xz89jIGCcm9drMNN&q=85&s=9bce3db87d4e593d0c17d0939e667033" alt="Location panel with location name and per-act configuration" width="1900" height="871" data-path="images/creator/editor-location-fields.png" />
</Frame>

## Location name

| Field         | What to write                          | Example                 | Player sees it where                           |
| ------------- | -------------------------------------- | ----------------------- | ---------------------------------------------- |
| Location name | A stable and understandable place name | `Tidebound Post Office` | Top location label, location menu, and details |

Avoid names such as “Scene 1.” Players use the location name to understand where they are.

## Per-act configuration

| Field           | What to write                               | Example                                                                          | Player sees the result                        |
| --------------- | ------------------------------------------- | -------------------------------------------------------------------------------- | --------------------------------------------- |
| Description     | Observable environment, sounds, and details | `The lobby is lit by an emergency lamp; tide sounds come through the back door.` | Location details and scene narration          |
| Entry condition | The fact required to enter                  | `The player confirms the letter points toward the old pier.`                     | It controls access but is not shown as a rule |
| Location state  | What is already true on entry               | `Water marks the register desk; Lin Zhou holds the back-door key.`               | It changes available actions and performance  |
| Scene image     | Image for this act’s version of the place   | `Night view of the dark post office`                                             | Main scene background and location details    |

If the place changes later, keep the same name and update the act configuration. For example: first `only the emergency lamp is on`; later `water crosses the threshold and wet footprints lead to the back door`.

## Check it

Confirm that every act using the location has a configuration, its description contains observable facts, the entry condition matches the previous act, and the image works as a scene background. Bind the location to the act or players will not naturally enter it.
