What it controls
A branch is a route decision in the editor, not a button that players see. Use it when an earlier act should lead to different next steps based on facts, a player decision, or a current state. The example branch is Whether to Visit the Old Pier. One route follows the clue to the pier; the other leaves a reply at the post office.Chinese UI screenshot: branch fields
Connect one incoming route and at least two outgoing routes. Write a separate, observable condition for each route. Good conditions say what the player did or what fact is true; they do not say “if the player is clever.”
