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What it controls

A location describes where the story happens. The same place can change across acts by using a separate configuration for each act. The example location is Tidebound Post Office: a dark lobby in the first act and a doorway with rising water later.
Location panel with location name and per-act configuration

Chinese UI screenshot: location fields

Location name

Avoid names such as “Scene 1.” Players use the location name to understand where they are.

Per-act configuration

If the place changes later, keep the same name and update the act configuration. For example: first only the emergency lamp is on; later water crosses the threshold and wet footprints lead to the back door.

The same location across acts

Do not create several similar locations when a place changes. Keep the same location name and rewrite its configuration per act:
  • Act one: The post office has lost power; only the emergency lamp is on beside the register desk.;
  • Act two: Water crosses the threshold, and a fresh trail of wet footprints leads to the back door.
The player recognizes the same place in the location menu while feeling that it has changed.

Scene image specs and production

A scene image is one location in one act, shown as the main scene background and in location details.
  • Size and scaling: horizontal 1280×720. The editor scales to that size on upload; when the ratio does not match, it enlarges to fill and trims the overflow, so keep the subject away from the edges.
  • Format and size: PNG, JPEG, or WebP, under 4MB, with a source close to 1280×720.
  • Frame: the complete scene for this act, showing the location’s environment, light, weather, time, and state. Do not substitute a generic image of the place.
  • Cross-act consistency: a place may change light, moisture, and state across acts, but keep its recognizable structure so the player knows it is the same place.
  • Exclusions: text, watermarks, logos, and extra subjects.
  • Prompt: state which location and act this is, the confirmed light and environment for that act, and the 1280×720 complete scene framing.
Required field: location name. Missing values block testing and review; see Required Fields and Blockers.

Check it

Confirm that every act using the location has a configuration, its description contains observable facts, the entry condition matches the previous act, and the image works as a scene background. Bind the location to the act or players will not naturally enter it.