What it controls
An ending is the story’s landing point. It can be reached through the main route or checked globally when its facts become true. The example ending is Reply Under the Lighthouse: the player confirms the sender’s identity and places a reply in the old mailbox.Chinese UI screenshot: ending fields
Player-facing content
Trigger settings
Use Story Progression when the ending is connected from the final act. Use a global check only when the ending can become true from several places. Do not end a story with “the player did well”; name the facts that can be checked.
