What it controls
A character node establishes someone the player can meet. The portrait makes the person recognizable; deeper settings keep their behavior and speech consistent; act goals give them a reason to act. In Letter from Mist Harbor, the main non-player character is Lin Zhou, the night clerk at the Tidebound Post Office.Chinese UI screenshot: character fields
Basic profile
Keep the name and identity consistent. Add a new portrait only when the character’s state or time really changes.
Deeper settings
These guide the story but are not displayed as editor instructions:
Write behaviors a player can notice rather than labels such as “brave” or “mysterious.”
Act goals
For Tide Before Midnight, an example goal is:Confirm whether Shen Yao noticed the salt mark, then decide whether to hand over the old-pier key. The goal guides the character’s conversations but is not a task list shown to the player.
